/**
@license
Copyright (c) 2017 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
Code distributed by Google as part of the polymer project is also
subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
*/
import './boot.js';

import './mixin.js';
import './async.js';

/**
 * @summary Collapse multiple callbacks into one invocation after a timer.
 */
export class Debouncer {
  constructor() {
    this._asyncModule = null;
    this._callback = null;
    this._timer = null;
  }
  /**
   * Sets the scheduler; that is, a module with the Async interface,
   * a callback and optional arguments to be passed to the run function
   * from the async module.
   *
   * @param {!AsyncInterface} asyncModule Object with Async interface.
   * @param {function()} callback Callback to run.
   * @return {void}
   */
  setConfig(asyncModule, callback) {
    this._asyncModule = asyncModule;
    this._callback = callback;
    this._timer = this._asyncModule.run(() => {
      this._timer = null;
      debouncerQueue.delete(this);
      this._callback();
    });
  }
  /**
   * Cancels an active debouncer and returns a reference to itself.
   *
   * @return {void}
   */
  cancel() {
    if (this.isActive()) {
      this._cancelAsync();
      // Canceling a debouncer removes its spot from the flush queue,
      // so if a debouncer is manually canceled and re-debounced, it
      // will reset its flush order (this is a very minor difference from 1.x)
      // Re-debouncing via the `debounce` API retains the 1.x FIFO flush order
      debouncerQueue.delete(this);
    }
  }
  /**
   * Cancels a debouncer's async callback.
   *
   * @return {void}
   */
  _cancelAsync() {
    if (this.isActive()) {
      this._asyncModule.cancel(/** @type {number} */(this._timer));
      this._timer = null;
    }
  }
  /**
   * Flushes an active debouncer and returns a reference to itself.
   *
   * @return {void}
   */
  flush() {
    if (this.isActive()) {
      this.cancel();
      this._callback();
    }
  }
  /**
   * Returns true if the debouncer is active.
   *
   * @return {boolean} True if active.
   */
  isActive() {
    return this._timer != null;
  }
  /**
   * Creates a debouncer if no debouncer is passed as a parameter
   * or it cancels an active debouncer otherwise. The following
   * example shows how a debouncer can be called multiple times within a
   * microtask and "debounced" such that the provided callback function is
   * called once. Add this method to a custom element:
   *
   * ```js
   * import {microTask} from '../../../../@polymer/polymer/lib/utils/async.js';
   * import {Debouncer} from '../../../../@polymer/polymer/lib/utils/debounce.js';
   * // ...
   *
   * _debounceWork() {
   *   this._debounceJob = Debouncer.debounce(this._debounceJob,
   *       microTask, () => this._doWork());
   * }
   * ```
   *
   * If the `_debounceWork` method is called multiple times within the same
   * microtask, the `_doWork` function will be called only once at the next
   * microtask checkpoint.
   *
   * Note: In testing it is often convenient to avoid asynchrony. To accomplish
   * this with a debouncer, you can use `enqueueDebouncer` and
   * `flush`. For example, extend the above example by adding
   * `enqueueDebouncer(this._debounceJob)` at the end of the
   * `_debounceWork` method. Then in a test, call `flush` to ensure
   * the debouncer has completed.
   *
   * @param {Debouncer?} debouncer Debouncer object.
   * @param {!AsyncInterface} asyncModule Object with Async interface
   * @param {function()} callback Callback to run.
   * @return {!Debouncer} Returns a debouncer object.
   */
  static debounce(debouncer, asyncModule, callback) {
    if (debouncer instanceof Debouncer) {
      // Cancel the async callback, but leave in debouncerQueue if it was
      // enqueued, to maintain 1.x flush order
      debouncer._cancelAsync();
    } else {
      debouncer = new Debouncer();
    }
    debouncer.setConfig(asyncModule, callback);
    return debouncer;
  }
}

let debouncerQueue = new Set();

/**
 * Adds a `Debouncer` to a list of globally flushable tasks.
 *
 * @param {!Debouncer} debouncer Debouncer to enqueue
 * @return {void}
 */
export const enqueueDebouncer = function(debouncer) {
  debouncerQueue.add(debouncer);
};

/**
 * Flushes any enqueued debouncers
 *
 * @return {boolean} Returns whether any debouncers were flushed
 */
export const flushDebouncers = function() {
  const didFlush = Boolean(debouncerQueue.size);
  // If new debouncers are added while flushing, Set.forEach will ensure
  // newly added ones are also flushed
  debouncerQueue.forEach(debouncer => {
    try {
      debouncer.flush();
    } catch(e) {
      setTimeout(() => {
        throw e;
      });
    }
  });
  return didFlush;
};